About Me
I am an aspiring game designer who is currently studying Creative Technology and Design at CU Boulder where I have taken classes on topics including game design, development, and alternate arcade interfaces.
My game design experience includes participating in game jams, creating both school and independent projects, and a summer internship at game studio, Serenity Forge in 2019.
In addition to my experience making games, I have skills in other related creative disciplines. I have a passion for technical art, with over 11 years of 3D modeling experience in Blender, specifically focusing on stylized modeling techniques such as faking 2D art styles with 3D models.
I also work as the Lead Math Instructional Assistant at CU Boulder’s Student Academic Success Center, supporting Calculus and Pre-Calculus classes and planning trainings for our team.
My proficiencies include:
- Unity
- Godot
- Blender (Character Modeling & Rigging, Environmental Modeling)
- Adobe Photoshop
- Adobe Illustrator
- Coding (C++, C#, Python, TypeScript/JavaScript)

My Featured Games
Yarfing Yuppets 2024
Roles: Team Lead, Designer, Developer, Artist
Technical Skills: Godot (GDScript), Blender, GLSL
Yarfing Yuppets is a whimsical and competitive arcade game using puppets as a controller. Wiggle and fly around the stage while yarfing (vomiting) on your opponent and collecting food to gain points and win.
A 4 member group project for my Alternative Arcade Interfaces class and showcased at WHAAAT!? games festival. My primary responsibility was the design and development of the digital game.
Notable Contributions:
- Designed and programmed unique movement and camera mechanics for a limited and custom controller.
- Carefully curated a cohesive experience of controls, audio, and visuals to evoke a humorous, toy-like experience to encourage playful behavior.
- Ran frequent playtests and iteratively modified the game.
- In-game art
- Created a custom raymarched GLSL vomit shader based on examples
- Blending between multiple colors
- Raymarched shape blending to non-raymarched terrain based on view depth

Dorothy & Elena 2023
Roles: Writer, 3D Environmental Artist, Programmer, Designer
Technical Skills: Godot (GDScript, Shaders), Blender (Modeling)
A short holiday themed romantic game about the relationship of a couple of witches, the stress of the holidays, and their differing perspectives about gift giving.
A 2-person submission to the 2024 GDEX Winter Game Jam, winning first place!
Notable Contributions:
- Wrote and implemented all dialogue
- Made the 3D town environment
- Co-coded gameplay mechanics
NOTE: There is a lot of new content that hasn’t been released yet for this game. We are working on a new release that is closer to our initial vision for this game with a time traveling story and unique villager quests.



Crustacean Camera Caddy 2023
Roles: Designer, Artist, Developer
Technical Skills: Godot (GDScript), Blender (Modeling, Rigging)
In this game that mixes elements of Pokémon Snap and Wii Sports Golf, play a pro-golfer turned photographic journalist. Send special camera golf-balls flying into danger zones to get the best shots of a massive crustacean kaiju’s destruction of the city.
A 4 member group submission for Kaijujam 2, winning third place overall.
Notable Contributions:
- Came up with the concept, and designed gameplay mechanics.
- Coordinated Development timeline and task management.
- Coded Golfing Projectiles and other game systems
- Art, Modeling, Rigging, and Animation of kaiju and player character.




Featured 3D Modeling and Technical Art
Unnamed Fashion Girl 2025
Programs: Blender, Unity
A stylized character with 3D model, rig, and materials.
Notable Features:
- Normal Editing to create a more 2D appearance by producing more visually pleasing shadow shapes.
- Dynamic Anime Style Hair Highlights
- Fully Rigged
- All materials were able to be successfully recreated in unity



Sketchy Shader Effect 2025
Programs: Godot | Technical Skills: Shader Coding (Gdshader/GLSL)
A post processing sketchy line shader effect.

Anime Facial Normals Experiment 2022
Programs: Blender | Technical Skills: Character Modeling, Normal Editing
An anime character modeling and lighting experiment that plays with editing normals and facial geometry to make anime style facial shadows with pleasing shadow shapes while maintaining the ability to be fully dynamic.
Notable Features:
- Rembrandt Triangle Shadow Shape
- Shadows are fully dynamic as opposed to the commonly used texture-based approaches (As seen in Genshin Impact) that can’t respond to multiple lights or light sources with different vertical angles
- Low Poly technique for dividing faces for shadow shapes without creating large amounts of new geometry

Other Stuff
Cheesy Chords 2024
Programs: Butano | Technical Skills: C++
CHEESYchords is a music gizmo for the GBA that mostly plays chords.
It’s designed so beginners with no musical knowledge can basically mash things randomly with no idea what you’re doing and still sound okay.
Made in a 2 person team for GBA Jam 2024

